![]() ![]() The Health slider lets you control the overall health of the ecosystem.Īdditionally, you can control the altitude and slope ranges, and add patchiness and randomness. The flow simulation can learn from existing Erosion, Snow, and other simulation nodes to automatically avoid areas where heavy flows, rivers, or snowdrifts occur. Each of the three species has its own simulation system.Ī mountain with vegetation inspired by a real mountain (a volcanic plug) near our office. ![]() Originally meant to be a set of nodes, we have combined the Conifers, Broadleaf, and Shrub into a single, convenient node. ![]() Then exporting it as an optimized mesh (without the trees) would give you a 4K equivalent terrain for hardly a thousand polygons. The overhead for such forests is tiny compared to populating 3D objects - and less wasteful!įor performance crucial scenarios like Skyboxes, baking the trees with the Light node gives you delicious soft shadows (even for 1px trees!). Or you can export with the noise and create beautiful distant terrains. Arboreal Nodes stacked to create desert shrubsīy keeping the vegetation part of the heightfield you can bake using normals, Light, etc. These forests are part of the heightfield while being "detached" enough for various export scenarios. The Arboreal Node gives you the power of creating superficial forests and vegetation. ![]()
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